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It's actually a part of the game to have one race with stronger land units, and so forth. SupCom had the same units for all 3 races SupCom 2 has actual differences. They also made away with the "unit keeps shooting at the ground", exagerated 3d map issues that SupCom had, so using the battle map (lowest map zoom) is now a viable way to conduct your battles. SupCom 2 has a more "chessboard" like approach your opponent is doing exactly what you are doing, so small changes will dictate the result of the game. in SupCom 2, you might reclaim a couple hundred points, surely an advantage, but nothing game-breaking.Īlso, in SupCom, it was possible to deviate enormously from what your opponent was doing you could concentrate on mass production, or spam units, or tech up, or turtle, you could have 10 engineers on one factory, or have ten factories. in SupCom, you could reclaim more mass from a battle near your base than you'd get from five minutes of mass extraction. The game is structured so that two players are pretty much always equal. i might say i like ti even more than SupCom.
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Then one day i found myself bored with Minecraft, too tired for quakelive, and too good at Forged Alliance, and i popped in a copy i had lying about. I've put off playing Supcom2 for years because of the absolutely horrid reviews i'd read
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